A block-placement puzzle on a fixed 8x8 grid. Three polyomino pieces are dealt at a time and dragged in; no rotation. A filled row or column clears and scores. The round ends when no piece in hand fits anywhere.
What makes it different
Every tile carries a distinct shape glyph as well as a colour, always on, so the board can be read without relying on colour.
Leave mid-round and the board, pieces, score and streak are still there when you return.
Two modes on one board: Classic with no timer, Arcade on a 90-second clock.
A dead board can be rescued with a bomb or a joker instead of ending.
Something broken, a question, or a request to remove your leaderboard entry? Write to [email protected] and say which game and which device you are on. We answer from the same address.